I'm not sure this is what Coach had in mind when he asked me for a hand. I actually found that this scheme worked perfectly with the speed and intensity of Left 4 Dead 2's gameplay so, while a complex control scheme would definitely be more immersive, I feel like this is a pretty good compromise. While the absence of any kind of physical reloading or weapon swapping may be disappointing to some people, it's not really something that you'll notice mid-rampaging horde. Not only does this mean that both arms are controlled by the controller that's holding the gun, but also that it's possible to 'remove' both of the avatar's arms from its body by holding your hand out in front of you. Rather than giving the player a full body rig or even just a pair of floating hands, l4d2vr instead attaches both the avatar's hands and arms to the models of their guns. For instance, while l4d2vr does have motion controller support with fully mapped controls, you'll notice in the video above that this has been implemented in a rather um. ![]() ![]() ![]() Developed by a modder named Kem, the l4d2vr mod is still a work in progress, albeit one that seems to be getting regular quality of life updates.
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